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Nominees For 2018 Pepsi NFL Rookie of the Year

Winner to be selected by fan votes now thru Jan. 21 (3 PM ET).\

The 2018 Pepsi NFL Rookie of the Year award will be recognized in Atlanta during Super Bowl LIII activities.

• Saquon Barkley RB New York Giants
• Nick Chubb RB Cleveland Browns
• Darius Leonard LB Indianapolis Colts
• Phillip Lindsay RB Denver Broncos
• Baker Mayfield QB Cleveland Browns

Finalists For 2018 NFL FedEx Air (QB) and Ground (RB) Players of the Year

2018 FedEx Air NFL Player of the Year

• Patrick Mahomes Kansas City Chiefs
• Drew Brees New Orleans Saints
• Philip Rivers (Los Angeles Chargers

2018 FedEx Ground NFL Player of the Year

• Todd Gurley Los Angeles Rams
• Ezekiel Elliott Dallas Cowboys
• Saquon Barkley New York Giants

Now thru Jan. 31 (3 PM ET). people can vote for each category here on via Twitter @NFL

KEEPING SCORE

NFL Head Coach Signings For 2019 (To Date)
• Arizona Cardinals Kliff Kingsbury
• Cincinnati Bengals TBD (former coach Marvin Lewis)
• Cleveland Browns Freddie Kitchens
• Denver Broncos Vic Fangio
• Green Bay Packers Matt LeFleur
• Miami Dolphins TBD (former coach Adam Gase)
• New York Jets Adam Gase
• Tampa Bay Buccaneers Bruce Arians

BUY SELL

Weekend Box Office Jan. 11-13
1. The Upside $19.6M
2. Aquaman $17.3M
3. A Dog’s Way Home $11.3M
4. Spider-Man: Into the Spider-Verse $9M
5. Escape Room $8.9M
6. Mary Poppins Returns $7.2M
7. Bumblebee $6.8M
8. On the Basis of Sex $6.2M
9. The Mule $5.5M
10. Vice $3.3M
Source: Box Office Mojo

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Let us not seek the Republican answer or the Democratic answer, but the right answer. Let us not seek to fix the blame for the past. Let us accept our own responsibility for the future.
Read more at http://www.brainyquote.com/quotes/quotes/j/johnfkenn121400.html#46Ul8rBF4XpB4lo0.99
Let us not seek the Republican answer or the Democratic answer, but the right answer. Let us not seek to fix the blame for the past. Let us accept our own responsibility for the future.
Read more at http://www.brainyquote.com/quotes/quotes/j/johnfkenn121400.html#JZxA5jXY4rCwemgZ.99
Let us not seek the Republican answer or the Democratic answer, but the right answer. Let us not seek to fix the blame for the past. Let us accept our own responsibility for the future.
Read more at http://www.brainyquote.com/quotes/quotes/j/johnfkenn121400.html#JZxA5jXY4rCwemgZ.99
Let us not seek the Republican answer or the Democratic answer, but the right answer. Let us not seek to fix the blame for the past. Let us accept our own responsibility for the future.
Read more at http://www.brainyquote.com/quotes/quotes/j/johnfkenn121400.html#46Ul8rBF4XpB4lo0.99
Saturday
Dec082018

IOC Summit Meeting Sees Pros/Cons In Future of eSports/eGames In Olympics

By Barry Janoff

December 8, 2018: At the invitation of the International Olympic Committee, leading representatives of the Olympic Movement met in Lausanne Saturday (Dec. 8) for the 7th Olympic Summit.

Among the topics of discussion were the “approach of the Olympic Movement to eSports/eGames.”

The overview at this point: “The Olympic Movement should not ignore its growth, particularly because of its popularity among young generations around the world.” However, a “discussion about the inclusion of eSports/eGames as a medal event on the Olympic program is premature.”

According to the IOC, “Recognizing the fact that the sports movement is in competition with the eSports/eGames industry for the leisure time of young people, the Summit agreed that the Olympic Movement should not ignore its growth, particularly because of its popularity among young generations around the world.”

The committee agreed that “competitive gaming entails physical activity, which can be compared to that required in more traditional sports.”

However, they said that this “cannot necessarily be said to apply to leisure electronic gaming.

“For this reason, the use of the term sport with regard to eSports/eGames needs further dialogue and study.”

The IOC Summit also said that the Olympic Movement “should continue to engage with this community, while at the same time acknowledging that uncertainties remain.”

According to industry research and marketing firm NewZoo, San Francisco global eSports revenue is predicted to top $905 million this year and grow to $1.65 billion by 2021.

The global eSports audience will reach 380 million this year, including 165 million dedicated eSports fans and 215 million occasional viewers. The total will top 550 million by 2021, reports NewZoo.

More than 50% of eSports participants and followers are reported to be from the Asia-Pacifc region, according to NewZoo, an area that will be home to the 2020 Summer Games in Tokyo and the 2022 Winter Games in Beijing.

Many companies associated with the IOC and the Olympics also have connections to eSports.

At their meeting, IOC Summit members observed that:

• Some eGames are not compatible with the Olympic values and therefore cooperation with them is excluded

• The industry is evolving rapidly, with the changing popularity of specific games and the rapid development towards augmented reality and virtual reality

• The industry is fragmented in nature, with tough competition between commercial operators

• The industry is commercially driven, while on the other hand the sports movement is values-based.

For all these reasons, a “discussion about the inclusion of eSports/eGames as a medal event on the Olympic program is premature.”

"A discussion about the inclusion of eSports/eGames as a medal event on the Olympic program is premature.”

The Summit advised major sports events organizers within the Olympic Movement to “respect this principle for their own competitions.”

The Summit also observed that a “number of these uncertainties do not apply to eSports simulation games. Because of this, accelerated cooperation with regard to these kinds of eSports is encouraged by the Summit.”

The IOC Summit encouraged international federations to explore the potential benefits and applications of the electronic and virtual versions of their sports, while ensuring they gain or retain appropriate control over the electronic/virtual versions of their sports; and restricting their engagement to activation in the e-versions and virtual forms of their traditional sports.

It was decided that the IOC and Global Association of International Sports Federatins would invite stakeholders of the eSports/eGames industry to a liaison group to explore jointly collaborative projects.

IOC: Closer To Adding eSports To Olympics?

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