Top
QUICK HITS

• In conjunction with the official grand opening of its Americas headquarters, Bridgestone Americas, Inc. and the Nashville Predators unveiled an additional five-year extension for the naming rights agreement for Bridgestone Arena, home of the Nashville Predators. Initially signed in March 2010, the extended terms now ensure Bridgestone naming rights through 2025. Financial terms were not shared.
• Research, marketing and consulting firm NewZoo, San Francisco, has increased its estimate of the market size for global games for 2016-20 “based on an even stronger performance than anticipated in the first three quarters of the year. NewZoo now says that the global games market would generate $116 billion in game software revenues, $7.1 billion higher than previously estimated and nearly 11% growth vs. 2016. The firm now estimates that the category will hit $143.5 billion in 2020.

• Univision Deportes said it would conclude the year as the “leading sports brand delivering the most soccer viewing in the country throughout 2017.” Univision Deportes said this past year it earned the highest share of soccer viewing in the U.S. among 29 networks broadcasting live soccer, claiming over 40% of all viewing across the networks of Univision. It also said it led the industry by “broadcasting 19 out of 20 top-rated club soccer matches in 2017, regardless of language.”
• The NBA has named Indianapolis as the site for the 2021 All-Star Game, to be played in Bankers Life Fieldhouse on Feb. 14. The next three NBA All-Star Games are: Los Angeles (Staples Center, Feb. 18, 2018), Charlotte (Spectrum Center. Feb. 17, 2019) and Chicago (United Center, Feb. 16, 2020). Cleveland said it would seek to host the 2022 game, which would be the 70th All-Star Game in league history.

POLL POSITION
BEST ALL-STAR GAME
 
pollcode.com free polls
KEEPING SCORE

Top-Selling NBA Jerseys Dick's Sporting Goods (Season to Date)

1. LeBron James Cleveland Cavaliers
2. Stephen Curry Golden State Warriors
3. Kevin Durant Golden State Warriors

4. Russell Westbrook Oklahoma City Thunder
5. Joel Embid Philadelphia 76ers
6. Kristaps Porzingas New York Knicks
7. Giannis Antetokounmpo Milwaukee Bucks

8. James Harden Houston Rockets
9. Ben Simmons Philadelphia 76ers
10. Isaiah Thomas Cleveland Cavaliers
11. Kawhi Leonard San Antonio Spurs
12. Gordon Heyward Boston Celtics
13. Kevin Love Cleveland Cavaliers
14. Karl-Anthony Towns Minnesota Timberwolves
15. Al Horford Boston Celtics

SOURCE: DICK'S SPORTING GOODS

BUY SELL

TOP SEARCHES IN U.S. ON GOOGLE 2017

Lists are based on search terms that had a high spike in traffic in 2017 as compared to 2016.
Athletes
1. Floyd Mayweather
2. Gordon Hayward
3. Aaron Boone
4. Paul George
5. Tony Romo
6. Aaron Judge
7. Gonzo Ball
8. Carmelo Anthony
9. Sergio Gracchia
10. Isaiah Thomas

Professional Sports Teams
1. New York Yankees
2. Houston Astros
3. Boston Celtics
4. Los Angeles Dodgers
5. Atlanta Falcons
6. Dallas Cowboys
7. New England Patriots
8. Pittsburgh Steelers
9. Houston Rockets
10. Philadelphia Eagles

SOURCE: GOOGLE

SEARCH

NYSportsJournalism.com + Topic Of Requested Search

NBA; "Gift of Basketball' 'Star Wars Jedi' Ads Below

COLLEGE

CFB Title Games '21-24
No. 1 Colleges Since '92
NCAA: More Health $$$
Cancer Drives Home
NCAA Reballs Madness

Let us not seek the Republican answer or the Democratic answer, but the right answer. Let us not seek to fix the blame for the past. Let us accept our own responsibility for the future.
Read more at http://www.brainyquote.com/quotes/quotes/j/johnfkenn121400.html#46Ul8rBF4XpB4lo0.99
Let us not seek the Republican answer or the Democratic answer, but the right answer. Let us not seek to fix the blame for the past. Let us accept our own responsibility for the future.
Read more at http://www.brainyquote.com/quotes/quotes/j/johnfkenn121400.html#JZxA5jXY4rCwemgZ.99
Let us not seek the Republican answer or the Democratic answer, but the right answer. Let us not seek to fix the blame for the past. Let us accept our own responsibility for the future.
Read more at http://www.brainyquote.com/quotes/quotes/j/johnfkenn121400.html#JZxA5jXY4rCwemgZ.99
Let us not seek the Republican answer or the Democratic answer, but the right answer. Let us not seek to fix the blame for the past. Let us accept our own responsibility for the future.
Read more at http://www.brainyquote.com/quotes/quotes/j/johnfkenn121400.html#46Ul8rBF4XpB4lo0.99

Entries in ESA (1)

Tuesday
Feb142017

Video Game Industry In U.S. Hit Record $30.4B Revenue, $24.5B Sales In 2016

By Barry Janoff

February 14, 2017: With such titles as Call of Duty: Infinite Warfare,  Call of Duty: Black Ops III, Grand Theft Auto V,  Star Wars: Battlefront, FIFA 17, Madden NFL 17, Pokémon Sun and Pokémon Moon stoking competition, the video game industry continues to entertain a growing number of gamers and fans worldwide.

That power is reflected not just through participation but also in sales, revenue and category employment.

In 2016, the U.S. computer and video game industry hit a record $30.4 billion in revenues and $24.5 billion in sales, the former a 4.9% increase from $23.5 billion in revenues in 2015 and the latter a 48.5% growth over $16.5 billion in sales in 2015.

In addition, employment in the video game industry grew at an annual rate of 2.9%, more than double the rate of the U.S. job market, according to the just released Video Games in the 21st Century: The 2017 Report, from the Entertainment Software Assn., Washington, D.C.

The report was written by Stephen Siwek, Principal at Economists Incorporated, a research and consulting firm based in Washington D.C. and San Francisco.

According to the study, the top seven states based on employment by video game companies are based in California (36% of the total category employment in the U.S.), Washington, Texas, New York, Illinois, Florida and Massachusetts.

Sales and revenue of computer and video games in the U.S. have shown an increase over the past few years after several years of decline and/or no growth.  

Video game sales were $10.1 billion in 2009 and $17.1 billion in 2010, but then declined to $16.7 billion in 2011 and a low of $15.2 billion in 2012.

Sales rose slightly in 2013 to $15.4 billion and stayed there in 2014, according to ESA, the trade association that represents the U.S. video game industry.

Video game revenue in 2014 was $22.4 billion.

Among the factors in the new boom in video games is the growing presence of e-Sports, with such category-leading platforms as the Call of Duty World League and and the League Of Legends League.

According to a recent study from eSports research and consulting firm NewZoo, San Francisco, among U.S. men ages 21-35, eSports "is as popular as baseball & ice hockey."

"The 21st Century knowledge economy demands a creative and innovative workforce," Michael Gallagher, president and CEO for ESA, said in a statement. "The interactive entertainment industry is powered by real jobs that develop the most innovative and remarkable technology and entertainment in the world."

"These high-paying, creative careers build communities all across the U.S. The data we share today details a roadmap for economic growth, and the power of cultivating high-paying, technical careers in interactive entertainment," said Gallagher.

Supporting these numbers, more than 400 U.S. colleges, universities and technical schools offer programs in video game-related topics, per ESA.

Among other findings in Video Games in the 21st Century: The 2017 Report:

• There are 2,322 video game developer locations across all 50 states and the District of Columbia. There are also 526 publisher locations across 44 states. In total, there are 2,858 video game company locations across 84% of the congressional districts in America.

• 95% of video game companies were founded in the U.S.

• There are now 65,678 workers directly employed at game software publisher and developer locations in the U.S. Of this total, U.S. video game publishers directly employ 28,556 workers while U.S. video game developers employ 37,122.

• The U.S. game company industry’s value added to U.S. GDP was more than $11.7 billion in 2015.

"(We saw that) 2016 was another enormous year for the interactive entertainment industry," said ESA’s Gallagher. "The industry’s innovative genius and ability to engage and delight billions of gamers worldwide delivered another record performance. Congratulations to the developers, storytellers, creators and investors who defined the leaderboard for entertainment."

Back to Home Page